Tag: Traits

More on Gear

Posted on 11/17/13 by Feyd No Comments

I’ve been thinking more about equipment and think it should work something like this.. All gear (including vehicles and drones) will have Traits that can be used in roles (though typically only 1 trait can be used unless 1 Edge point is spent – as per the normal Cortex rules).  Gear will also have a […]

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Thoughts on Cyberware and Bioware

Posted on 10/18/13 by Feyd 3 Comments

Cyberware and Bioware present some interesting challenges. My initial thoughts were that they are Talent sets (like a power set from MHR) so you can use it for…well just about anything really, and specifics are SFXs. The issue with that approach though is that it basically means that someone with Cyberware can do anything with […]

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