Category: Rules

After A Few Playtests…

Posted on 08/17/14 by Feyd 1 Comment

I’ve GMed a couple of playtests now and the rules are holding up well. Both groups of players enjoying the flow of the game and felt that the rules supported a more cinematic style of play; this is exactly what I was hoping for! A few details have come out in play that needs to […]

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Updated Shadow Hack Rules

Posted on 06/08/14 by Feyd No Comments

After the recent playtest, I’ve reviewed and updated quite a lot of the rules today, I’ve also updated the Free-Taiwan Mission Hack to reflect the changes in the rules. To summarise the changes:  I’ve made Bioware and Cyberware Talents just ‘Augmentation’ now.  Added a number of Magical Adept SFX. Added some more descriptions to the […]

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First update for a while!

Posted on 04/18/14 by Feyd 2 Comments

Well it’s been more than a while – it’s been far too long in fact.  Hopefully that will change though! There’s been some interest in the Hack over at the official Cortex Plus forums, which is great to see. mrchrislackey suggested a good variation to the magical drain SFX: SFX: Powered up spell. Add any size […]

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Matrix Rules

Posted on 12/30/13 by Feyd No Comments

Well it’s taken me longer than I would have liked, but I’ve finally put the Matrix Rules online.  They are pretty abstract, as you would expect, and I’m looking forward to seeing how they work in practice.  One of the issues I’ve had with the Matrix rules is that, in SHADOWRUN, the Matrix is an […]

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Posted on 11/25/13 by Feyd No Comments

Ultimately it’s all about the guns right?  I’ve documented how I think combat will work, and included a sample Action Round using the  example character I made up. I think the initial combat seems to work well (I suspected it would!), though I do need to spend a bit of time thinking more about what […]

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More on Gear

Posted on 11/17/13 by Feyd No Comments

I’ve been thinking more about equipment and think it should work something like this.. All gear (including vehicles and drones) will have Traits that can be used in roles (though typically only 1 trait can be used unless 1 Edge point is spent – as per the normal Cortex rules).  Gear will also have a […]

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Runner Creation Rules Done!

Posted on 11/14/13 by Feyd 1 Comment

Today I have completed the Contacts and Resources Talents.  This means that SHADOW HACK now has enough rules for the creation of runners! The plan now is to create some (of course!) and also try and recreate old runners from SHADOWRUN to see if they translate well enough to play. There’s still a long way […]

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Stress Types

Posted on 11/12/13 by Feyd No Comments

Shadow Hack will have 4 different types of Stress: Physical – This will be used for physical damage and is synonymous with the Physical Condition track in SHADOWRUN. Mental – This will be used for mental damager and is synonymous with the Mental Condition track in SHADOWRUN. Emotional – This will be used in social […]

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Initial Thoughts on Extended Actions and Time

Posted on 11/12/13 by Feyd No Comments

One of the things that I think it’s important to encourage in Shadow Hack is the use of Extended Actions.  These might be to repair a car, hack a system, perform an investigation, or something that takes time.  I like the concept of a Time Die for this. Here’s an example: Hacking a System: 1 […]

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Matrix Talents

Posted on 11/12/13 by Feyd No Comments

I’ve created the first draft of the Matrix talents today.  I’m not confident that I like them, but want to give them a playtest before dismissing them.  Like Magic, the key is to keep the Matrix system and talents easy, whilst keeping the overall flavour of the SHADOWRUN rules.  Programs may need to change into […]

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