After A Few Playtests…

Posted on August 17, 2014 by Feyd 1 Comment

I’ve GMed a couple of playtests now and the rules are holding up well. Both groups of players enjoying the flow of the game and felt that the rules supported a more cinematic style of play; this is exactly what I was hoping for!

A few details have come out in play that needs to be worked on:

  1. I’m *still* unsure about resources/money.  Though I really want to abstract it, I’m beginning to feel that will be a step too far from SR.  I’m going to step back and consider working in a normal resourcing system. This will naturally affect character generation as well.
  2. The Matrix needs more work, but is holding up quite well.  One playtest group had a Decker and she felt she could do everything she needed to do.  It’s all about creating Assets.  More on this later.
  3. Need more equipment! I need to work more on the gear details.

So, it’s all going well!  Let me know if anyone has had a chance to try it out!

One comment

  • bislab says:

    In our Shadowrun/Cortex game I handle resources like this:
    at the start of each mission, the runner has to PAY for their lifestyle. If their life style die type doesn’t equal the size of their gear die type, their gear is stepped down 1 die type every time they can’t afford the upkeep on their gear. For example, if one character has a Predator 3 bought at d8 but can only afford a d6 lifestyle at the start of this session his Predator has degraded to a d6.

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