'Shadow Hack' is a SHADOWRUN Hack for the CORTEX PLUS Roleplaying System

After A Few Playtests…

Posted on August 17, 2014 by Feyd 1 Comment

I’ve GMed a couple of playtests now and the rules are holding up well. Both groups of players enjoying the flow of the game and felt that the rules supported a more cinematic style of play; this is exactly what I was hoping for! A few details have come out in play that needs to […]

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Updated Shadow Hack Rules

Posted on June 8, 2014 by Feyd No Comments

After the recent playtest, I’ve reviewed and updated quite a lot of the rules today, I’ve also updated the Free-Taiwan Mission Hack to reflect the changes in the rules. To summarise the changes:  I’ve made Bioware and Cyberware Talents just ‘Augmentation’ now.  Added a number of Magical Adept SFX. Added some more descriptions to the […]

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First Playtest

Posted on June 5, 2014 by Feyd No Comments

After a very long delay waiting patiently, I finally had a chance to playtest the current version of the rules with my regular gaming group! I’m very happy with the result; further confirming my belief that CORTEX PLUS is a brilliant system for running high octane action games.  I ran the Free Taiwan Hack though […]

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Free Taiwan – Shadow Hack Style

Posted on April 18, 2014 by Feyd No Comments

Here’s a mission for you to try out the Shadow Hack rules! What I’ve done is create a document with the stats (and some rules) to allow you to use the Shadow Hack rules with ‘Free Taiwan’, a free official Shadowrun mission. That means of course that you can run the mission with both the […]

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First update for a while!

Posted on April 18, 2014 by Feyd 2 Comments

Well it’s been more than a while – it’s been far too long in fact.  Hopefully that will change though! There’s been some interest in the Hack over at the official Cortex Plus forums, which is great to see. mrchrislackey suggested a good variation to the magical drain SFX: SFX: Powered up spell. Add any size […]

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Matrix Rules

Posted on December 30, 2013 by Feyd No Comments

Well it’s taken me longer than I would have liked, but I’ve finally put the Matrix Rules online.  They are pretty abstract, as you would expect, and I’m looking forward to seeing how they work in practice.  One of the issues I’ve had with the Matrix rules is that, in SHADOWRUN, the Matrix is an […]

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Character Sheets

Posted on December 1, 2013 by Feyd 1 Comment

Now that the character generation rules are complete, I’ve decided to create a character sheet for SHADOWHACK.  You can get it in the Downloads section. Feel free to let me know what you think of it.

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Posted on November 25, 2013 by Feyd No Comments

Ultimately it’s all about the guns right?  I’ve documented how I think combat will work, and included a sample Action Round using the  example character I made up. I think the initial combat seems to work well (I suspected it would!), though I do need to spend a bit of time thinking more about what […]

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More on Gear

Posted on November 17, 2013 by Feyd No Comments

I’ve been thinking more about equipment and think it should work something like this.. All gear (including vehicles and drones) will have Traits that can be used in roles (though typically only 1 trait can be used unless 1 Edge point is spent – as per the normal Cortex rules).  Gear will also have a […]

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Runner Creation Rules Done!

Posted on November 14, 2013 by Feyd 1 Comment

Today I have completed the Contacts and Resources Talents.  This means that SHADOW HACK now has enough rules for the creation of runners! The plan now is to create some (of course!) and also try and recreate old runners from SHADOWRUN to see if they translate well enough to play. There’s still a long way […]

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